Powerful Blue Creatures That Make You Draw 7
Abhorrent Overlord (7) Flying When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) At the beginning of your upkeep, sacrifice a creature. |
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Abian, Luvion Usurper (7) As CARDNAME enters the battlefield, you become Abian. <i>(Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)</i> +3: Discard your hand, then draw cards equal to the greatest power among creatures you control. +1: Create a 3/2 red and green Spirit creature token. −X: You deal X damage to any target. |
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Absorb Vis (7) Target player loses 4 life and you gain 4 life. Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
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Abundant Maw (8) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent loses 3 life and you gain 3 life. |
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Accomplished Automaton (7) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Æther Searcher (Aether Searcher) (7) Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle. |
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Aetherwind Basker (7) Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control. Pay : Aetherwind Basker gets +1/+1 until end of turn. |
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Agent of Treachery (7) When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. |
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Akroma, Angel of Fury (8) This spell can't be countered. Flying, trample, protection from white and from blue : Akroma, Angel of Fury gets +1/+0 until end of turn. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
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Akroma, Angel of Wrath (8) Flying, first strike, vigilance, trample, haste, protection from black and from red |
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Akroma, Vision of Ixidor (7) Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner |
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Akroma's Memorial (7) Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. |
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Akron Legionnaire (8) Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. |
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Aladdin's Lamp (10) , : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. |
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Aladdin's Ring (8) , : Aladdin's Ring deals 4 damage to any target. |
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Alhammarret, High Arbiter (7) Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). |
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All Is Dust (7) Each player sacrifices all permanents they control that are one or more colors. |
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Allosaurus Rider (7) You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. |
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Alpha Brawl (8) Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. |
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Altar Golem (7) Trample Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem. |
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Altar of Shadows (7) At the beginning of your precombat main phase, add for each charge counter on Altar of Shadows. , : Destroy target creature. Then put a charge counter on Altar of Shadows. |
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Aminatou's Augury (8) Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. |
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Amugaba (7) Flying , Discard a card: Return Amugaba to its owner's hand. |
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Ancestor's Chosen (7) First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. |
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Ancient Hellkite (7) Flying : Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking. |
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Ancient Ooze (7) Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control. |
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Ancient Stone Idol (10) Flash This spell costs less to cast for each attacking creature. Trample When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. |
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Angel of Deliverance (8) Flying Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls. |
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Angel of Despair (7) Flying When Angel of Despair enters the battlefield, destroy target permanent. |
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Angel of Glory's Rise (7) Flying When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. |
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Angel of Salvation (8) Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. |
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Angel of Serenity (7) Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. |
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Angel of the Dire Hour (7) Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. |
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Angel of the Ruins (7) Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) |
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Angelic Arbiter (7) Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells. |
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Angelic Rocket (8) Flying When this creature enters the battlefield, you may destroy target nonland permanent. |
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Angler Turtle (7) Hexproof Creatures your opponents control attack each combat if able. |
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Angrath's Marauders (7) If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
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Annoyed Altisaur (7) Reach, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
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Apex Altisaur (9) When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control. Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control. |
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Apex Devastator (10) Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.) |
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Apex of Power (10) Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color. |
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Approach of the Second Sun (7) If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life. |
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Arashin Sovereign (7) Flying When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library. |
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Arashin War Beast (7) Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |
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Arbiter of Knollridge (7) Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. |
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Arboretum Elemental (9) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Arcane Endeavor (7) Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost. |
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Arcbound Lancer (7) First strike Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) |
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Arcbound Overseer (8) At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This creature enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) |
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Archangel (7) Flying, vigilance |
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Archangel of Strife (7) Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. |
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Archangel's Light (8) You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. |
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Archdemon of Unx (7) Flying, trample At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token. |
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Archetype of Endurance (8) Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. |
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Archfiend of Despair (8) Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) |
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Archfiend of Spite (7) Flying Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Archipelagore (7) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step. |
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Archon of Cruelty (8) Flying Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life. |
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Archon of the Triumvirate (7) Flying Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) |
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Archweaver (7) Reach, trample |
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Artisan of Kozilek (9) When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) |
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Ashen Monstrosity (7) Haste Ashen Monstrosity attacks each combat if able. |
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Ashen Rider (8) Flying When Ashen Rider enters the battlefield or dies, exile target permanent. |
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Assert Authority (7) Affinity for artifacts (This spell costs less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
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Atarka, World Render (7) Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn. |
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Avacyn, Angel of Hope (8) Flying, vigilance, indestructible Other permanents you control have indestructible. |
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Avacyn's Memorial (8) Indestructible Other legendary permanents you control have indestructible. |
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Avatar of Fury (8) If an opponent controls seven or more lands, this spell costs less to cast. Flying : Avatar of Fury gets +1/+0 until end of turn. |
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Avatar of Hope (8) If you have 3 or less life, this spell costs less to cast. Flying Avatar of Hope can block any number of creatures. |
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Avatar of Might (8) If an opponent controls at least four more creatures than you, this spell costs less to cast. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) |
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Avatar of Slaughter (8) All creatures have double strike and attack each combat if able. |
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Avatar of Will (8) If an opponent has no cards in hand, this spell costs less to cast. Flying |
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Avatar of Woe (8) If there are ten or more creature cards total in all graveyards, this spell costs less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Destroy target creature. It can't be regenerated. |
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Aven Fateshaper (7) Flying When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order. : Look at the top four cards of your library, then put them back in any order. |
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Avenger of Zendikar (7) When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. |
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Awaken the Blood Avatar (8) As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way. Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent." |
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Axelrod Gunnarson (8) Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker. |
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Balefire Dragon (7) Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. |
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Baleful Force (8) At the beginning of each upkeep, you draw a card and you lose 1 life. |
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Bane of Bala Ged (7) Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control. |
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Baneful Omen (7) At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value. |
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Baron Sengir (8) Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. : Regenerate another target Vampire. |
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Barricade Breaker (7) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Barricade Breaker attacks each combat if able. |
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Battering Wurm (7) Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Battering Wurm's power can't block it. |
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Beacon of Tomorrows (8) Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. |
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Beanstalk Giant (7) Beanstalk Giant's power and toughness are each equal to the number of lands you control. |
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Powerful Blue Creatures That Make You Draw 7
Source: https://gatherer.wizards.com/Pages/Search/Default.aspx?cmc=+%3E=%5B7%5D
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